Point lights
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@@ -68,7 +68,6 @@ void HydraPointShadowSourceSystem::_UpdateShadowMap(HydraID entity_id)
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float view_size = 4.0f;
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float view_near = 0.1f;
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float view_far = 100.0f;
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glm::vec3 camera_pos = GetEngine()->Camera()->GetPosition();
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