Point lights
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@@ -31,6 +31,7 @@ class HydraShadowBufferManager;
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class HydraPointShadowSourceSystem;
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class HydraPhysicsSystem;
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class HydraTickActorsSystem;
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class HydraShadowCasterSystem;
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class CLASS_DEFINE HydraEngine : public HydraObject
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{
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@@ -74,7 +75,7 @@ private:
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void _CreateManagers();
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void _InitialiseManagers();
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void _InitialiseSystems();
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void _UpdateSystems();
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void _UpdateSystems(bool fixed_update);
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void _GameLoop();
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void _Shutdown();
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@@ -108,6 +109,7 @@ private:
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std::shared_ptr<HydraPointShadowSourceSystem> m_point_shadow_system;
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std::shared_ptr<HydraPhysicsSystem> m_physics_system;
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std::shared_ptr<HydraTickActorsSystem> m_tick_system;
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std::shared_ptr<HydraShadowCasterSystem> m_shadow_caster_system;
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bool m_running = true;
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float m_delta_t = 0.0f;
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float m_fixed_delta_t = 0.0f;
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