Directional Works
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@@ -36,11 +36,11 @@ void HydraTextureDebugActor::_CreateMesh()
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float max_y = 0.5f * scale_y;
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float max_z = 0.5f * scale_z;
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float min_u = 1;
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float min_v = 1;
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float min_u = 0;
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float min_v = 0;
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float max_u = 0;
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float max_v = 0;
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float max_u = 1;
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float max_v = 1;
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// 1---2 5---6
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// | / | | / |
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