Spot works
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@@ -9,14 +9,14 @@ bool HydraGame::Initialise()
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// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetPosition(m_sun_light_id, glm::dvec3(0.0f, 4.0f, 10.0f));
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m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, 0.0f, 0.0f);
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// m_sun_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
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// GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f);
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m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>();
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m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraPointLightActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_other_light_id);
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GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.5f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.7f, 0.0f, 0.0f);
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GetEngine()->ActorManager()->SetPosition(m_other_light_id, glm::dvec3(0.0f, 4.0f, 5.0f));
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// m_other_light_id = GetEngine()->ActorManager()->CreateActor<HydraDirectionalLightActor>();
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@@ -70,7 +70,7 @@ void HydraGame::Update(float delta_t_seconds)
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// }
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m_angle += m_diff;
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// GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.5f, m_angle/2.0f, 0);
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//GetEngine()->ActorManager()->SetOrientation(m_other_light_id, -0.5f, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_gltf_id, 0, m_angle, 0);
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0, m_angle, 0);
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}
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