Spot works

This commit is contained in:
Confideo-IOM
2026-08-06 21:11:33 +01:00
parent 6d7d7571b5
commit f9b696f9e8
61 changed files with 701 additions and 418 deletions
@@ -3,15 +3,12 @@
#include "../engine/HydraEngine.h"
#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
#include "../ecs/components/HydraSpotShadowSourceComponent.h"
struct HydraShadowBuffer
{
uint32_t entity_id;
uint32_t cascade_count;
uint32_t shadow_texture_id;
uint32_t padding0;
float near_plane[8];
float far_plane[8];
glm::mat4 light_space_proj[6];
glm::mat4 light_space_view[6];
HydraDirectionalShadowSourceComponent directional_shadows[MAX_DIRECTIONAL_SHADOWS];
HydraSpotShadowSourceComponent spot_shadows[MAX_SPOT_SHADOWS];
};
#endif /* HYDRASHADOWBUFFER */
@@ -0,0 +1,115 @@
#include "HydraShadowBufferManager.h"
#include "../scheduler/HydraTaskScheduler.h"
#include "../task/buffer/HydraCreateGPUBufferTask.hpp"
#include "../task/buffer/HydraUpdateWholeGPUBufferTask.hpp"
#include "../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
#include "../task/buffer/HydraCreateUnBoundTextureTask.hpp"
#include "../task/renderer/HydraCreateCascadeShadowFrameBuffer.hpp"
#include "../task/renderer/HydraCreateShadowFrameBuffer.hpp"
void HydraShadowBufferManager::Initialise()
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
for(uint32_t i = 0; i < MAX_DIRECTIONAL_SHADOWS; i++)
{
m_available_dir.push(i);
}
for(uint32_t i = 0; i < MAX_SPOT_SHADOWS; i++)
{
m_available_spot.push(i);
}
m_directional_shadow_buffer.resize(MAX_DIRECTIONAL_SHADOWS);
m_spot_shadow_buffer.resize(MAX_SPOT_SHADOWS);
uint32_t buffer_size = (MAX_DIRECTIONAL_SHADOWS * sizeof(HydraDirectionalShadowSourceComponent));
HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
task->Intialise("DirectionalShadowBuffer", 1, buffer_size, &m_directional_shadow_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
task_scheduler->WaitForTask(create_gpu_buffer_task_id);
buffer_size = (MAX_SPOT_SHADOWS * sizeof(HydraSpotShadowSourceComponent));
create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
HydraCreateGPUBufferTask *spot_task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
spot_task->Intialise("SpotShadowBuffer", 1, buffer_size, &m_spot_shadow_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
task_scheduler->WaitForTask(create_gpu_buffer_task_id);
}
void HydraShadowBufferManager::Shutdown()
{
}
HydraID HydraShadowBufferManager::AddDirectionalShadow(HydraDirectionalShadowSourceComponent shadow)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_available_dir.size() == 0)
{
return INVALID_HYDRA_ID;
}
HydraID shadow_id = m_available_dir.front();
shadow.shadow_id = shadow_id;
m_directional_shadow_buffer[shadow_id] = shadow;
return shadow_id;
}
HydraID HydraShadowBufferManager::AddSpotShadow(HydraSpotShadowSourceComponent shadow)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_available_spot.size() == 0)
{
return INVALID_HYDRA_ID;
}
HydraID shadow_id = m_available_spot.front();
m_spot_shadow_buffer[shadow_id] = shadow;
return shadow_id;
}
void HydraShadowBufferManager::UpdateDirectionalShadow(HydraID shadow_id, HydraDirectionalShadowSourceComponent shadow)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(shadow_id < MAX_DIRECTIONAL_SHADOWS)
{
m_directional_shadow_buffer[shadow_id] = shadow;
}
}
void HydraShadowBufferManager::UpdateSpotShadow(HydraID shadow_id, HydraSpotShadowSourceComponent shadow)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(shadow_id < MAX_SPOT_SHADOWS)
{
m_spot_shadow_buffer[shadow_id] = shadow;
}
}
void HydraShadowBufferManager::RemoveDirectionalShadow(HydraID shadow_id)
{
}
void HydraShadowBufferManager::RemoveSpotShadow(HydraID shadow_id)
{
}
void HydraShadowBufferManager::UpdateShadowBuffer()
{
HydraEngine *engine = GetEngine();
HydraECS *ecs = engine->ECS();
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
void *buffer = static_cast<void *>(m_directional_shadow_buffer.data());
HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdateWholeGPUBufferTask>(HydraThreadAffinity::Render);
HydraUpdateWholeGPUBufferTask *task = static_cast<HydraUpdateWholeGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
task->Intialise(m_directional_shadow_buffer_id, buffer);
task_scheduler->WaitForTask(update_buffer_task_id);
void *spot_buffer = static_cast<void *>(m_spot_shadow_buffer.data());
update_buffer_task_id = task_scheduler->CreateTask<HydraUpdateWholeGPUBufferTask>(HydraThreadAffinity::Render);
HydraUpdateWholeGPUBufferTask *spot_task = static_cast<HydraUpdateWholeGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
spot_task->Intialise(m_spot_shadow_buffer_id, spot_buffer);
task_scheduler->WaitForTask(update_buffer_task_id);
}
@@ -0,0 +1,34 @@
#ifndef HYDRASHADOWBUFFERMANAGER
#define HYDRASHADOWBUFFERMANAGER
#include "../engine/HydraObject.h"
#include "HydraShadowBuffer.h"
#include "../ecs/components/HydraDirectionalShadowSourceComponent.h"
#include "../ecs/components/HydraSpotShadowSourceComponent.h"
#include <queue>
#include <mutex>
class HydraShadowBufferManager : public HydraObject
{
public:
void Initialise();
void Shutdown();
HydraID AddDirectionalShadow(HydraDirectionalShadowSourceComponent shadow);
HydraID AddSpotShadow(HydraSpotShadowSourceComponent shadow);
void UpdateDirectionalShadow(HydraID shadow_id, HydraDirectionalShadowSourceComponent shadow);
void UpdateSpotShadow(HydraID shadow_id, HydraSpotShadowSourceComponent shadow);
void RemoveDirectionalShadow(HydraID shadow_id);
void RemoveSpotShadow(HydraID shadow_id);
void UpdateShadowBuffer();
private:
std::vector<HydraDirectionalShadowSourceComponent> m_directional_shadow_buffer;
std::vector<HydraSpotShadowSourceComponent> m_spot_shadow_buffer;
std::queue<HydraID> m_available_dir;
std::queue<HydraID> m_available_spot;
uint32_t m_directional_shadow_buffer_id;
uint32_t m_spot_shadow_buffer_id;
std::mutex m_mutex;
};
#endif /* HYDRASHADOWBUFFERMANAGER */