Spot works
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@@ -27,6 +27,7 @@ class HydraLightBufferManager;
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class HydraLightSystem;
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class HydraDirectionalShadowSourceSystem;
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class HydraSpotShadowSourceSystem;
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class HydraShadowBufferManager;
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class CLASS_DEFINE HydraEngine : public HydraObject
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{
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@@ -58,6 +59,7 @@ public:
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HydraTextureBufferManager* const TextureBufferManager();
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HydraMaterialBufferManager* const MaterialBufferManager();
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HydraLightBufferManager* const LightBufferManager();
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HydraShadowBufferManager* const ShadowBufferManager();
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void PossessPlayer(HydraID actor_id);
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HydraID GetPossessedPlayer();
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float GetDeltaT();
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@@ -88,7 +90,7 @@ private:
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HydraTextureBufferManager* m_texture_buffer_manager = nullptr;
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HydraMaterialBufferManager* m_material_buffer_manager = nullptr;
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HydraLightBufferManager* m_light_buffer_manager = nullptr;
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HydraShadowBufferManager* m_shadow_buffer_manager = nullptr;
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std::shared_ptr<HydraMeshSystem> m_mesh_system;
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std::shared_ptr<HydraTransformSystem> m_transform_system;
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std::shared_ptr<HydraRenderSystem> m_render_system;
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