Spot works
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@@ -85,7 +85,7 @@ void HydraShadowPipeline::_RenderSpotShadowMaps()
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glClearNamedFramebufferfv(shad_comp.frame_buffer_id, GL_DEPTH, 0, &depth_value);
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glClearNamedFramebufferfv(shad_comp.frame_buffer_id, GL_COLOR, 0, clear_colour);
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m_render_stages[SPOT_RENDER_STAGE]->Render(render_system->Entities, INVALID_HYDRA_ID);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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}
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@@ -98,7 +98,7 @@ void HydraShadowPipeline::_CreateDirectionalRenderStage()
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HydraID pos_buffer_id = buffer_manager->FindBuffer("PositionsBuffer");
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HydraID mat_buffer_id = buffer_manager->FindBuffer("MaterialBuffer");
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HydraID tex_buffer_id = buffer_manager->FindBuffer("TextureBuffer");
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HydraID shadow_buffer_id = buffer_manager->FindBuffer("ShadowBuffer");
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HydraID shadow_buffer_id = buffer_manager->FindBuffer("DirectionalShadowBuffer");
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HydraID per_frame_buffer_id = buffer_manager->FindBuffer("ShadowPerFrameUBO");
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HydraShaderBinding shader_binding = {};
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@@ -118,7 +118,7 @@ void HydraShadowPipeline::_CreateDirectionalRenderStage()
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shader_binding.buffer_id.push_back(tex_buffer_id);
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shader_binding.buffer_type.push_back(HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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shader_binding.block_name.push_back("shadow_map_sets");
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shader_binding.block_name.push_back("directional_shadow_map_sets");
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shader_binding.binding_point.push_back(5);
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shader_binding.buffer_id.push_back(shadow_buffer_id);
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shader_binding.buffer_type.push_back(HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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@@ -152,7 +152,7 @@ void HydraShadowPipeline::_CreateSpotRenderStage()
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HydraID pos_buffer_id = buffer_manager->FindBuffer("PositionsBuffer");
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HydraID mat_buffer_id = buffer_manager->FindBuffer("MaterialBuffer");
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HydraID tex_buffer_id = buffer_manager->FindBuffer("TextureBuffer");
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HydraID shadow_buffer_id = buffer_manager->FindBuffer("ShadowBuffer");
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HydraID shadow_buffer_id = buffer_manager->FindBuffer("SpotShadowBuffer");
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HydraID per_frame_buffer_id = buffer_manager->FindBuffer("ShadowPerFrameUBO");
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HydraShaderBinding shader_binding = {};
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@@ -172,8 +172,8 @@ void HydraShadowPipeline::_CreateSpotRenderStage()
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shader_binding.buffer_id.push_back(tex_buffer_id);
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shader_binding.buffer_type.push_back(HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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shader_binding.block_name.push_back("shadow_map_sets");
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shader_binding.binding_point.push_back(5);
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shader_binding.block_name.push_back("spot_shadow_map_sets");
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shader_binding.binding_point.push_back(6);
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shader_binding.buffer_id.push_back(shadow_buffer_id);
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shader_binding.buffer_type.push_back(HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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