#ifndef HYDRAGAME #define HYDRAGAME #include #include #include class HydraGame : public HydraGameProxy { private: HydraID m_plane_actor_id = INVALID_HYDRA_ID; HydraID m_player_actor_id = INVALID_HYDRA_ID; HydraID m_cube_actor_id = INVALID_HYDRA_ID; HydraID m_sun_light_id = INVALID_HYDRA_ID; HydraID m_other_light_id = INVALID_HYDRA_ID; HydraID m_gltf_id = INVALID_HYDRA_ID; HydraID m_gltf_id1 = INVALID_HYDRA_ID; float m_time = 0; float m_angle = 0; float m_diff = 0.005; public: virtual bool Initialise() override; virtual void Update(float delta_t_seconds) override; }; #endif /* HYDRAGAME */