#ifndef HYDRATEXTUREDEBUGACTOR #define HYDRATEXTUREDEBUGACTOR #include "HydraActor.h" class CLASS_DEFINE HydraTextureDebugActor : public HydraActor { private: HydraID m_mesh_component = INVALID_HYDRA_ID; protected: void _CreateMesh(); void _CreateRenderableComponent(); public: virtual void InitialiseComponents(); virtual void Destroy(){} HydraID Texture_ID = INVALID_HYDRA_ID; }; #endif /* HYDRATEXTUREDEBUGACTOR */