#ifndef HYDRAPOINTSHADOWSOUCECOMPONENT #define HYDRAPOINTSHADOWSOUCECOMPONENT #include "../../engine/HydraEngine.h" struct HydraPointShadowSourceComponent { uint32_t entity_id; uint32_t shadow_id; uint32_t shadow_texture_id; uint32_t frame_buffer_id; float near_plane; float far_plane; uint32_t padding[2]; glm::mat4 light_space_proj; glm::mat4 light_space_view[6]; }; #endif /* HYDRAPOINTSHADOWSOUCECOMPONENT */