#ifndef HYDRADESTROYPHYSICSWORLDTASK #define HYDRADESTROYPHYSICSWORLDTASK #include "../HydraTask.h" #include "../../engine/HydraEngine.h" #include "../../renderer/HydraRenderer.h" #include #include "../../GlewIncludes.h" #include "../../buffer/HydraTextureBufferManager.h" #include class HydraDestroyPhysicsWorldTask : public HydraTask { private: b3WorldId m_world_id = {}; protected: public: void Process() override { b3DestroyWorld(m_world_id); } void Initialise(b3WorldId world_id) { m_world_id = world_id; } }; #endif /* HYDRADESTROYPHYSICSWORLDTASK */