x64
Debug
x64
Release
x64
MinSizeRel
x64
RelWithDebInfo
x64
{1BEB734E-C2CA-3673-A4AA-046D1D295123}
Win32Proj
10.0.26100.0
x64
Shaders
NoUpgrade
Utility
MultiByte
v143
true
Utility
MultiByte
v143
false
Utility
MultiByte
v143
false
Utility
MultiByte
v143
false
<_ProjectFileVersion>10.0.20506.1
$(Platform)\$(Configuration)\$(ProjectName)\
$(Platform)\$(Configuration)\$(ProjectName)\
$(Platform)\$(Configuration)\$(ProjectName)\
$(Platform)\$(Configuration)\$(ProjectName)\
C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
true
Generating shaders/forward_shader.frag.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv
false
true
Generating shaders/forward_shader.frag.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv
false
true
Generating shaders/forward_shader.frag.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv
false
true
Generating shaders/forward_shader.frag.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv
false
true
Generating shaders/forward_shader.vert.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv
false
true
Generating shaders/forward_shader.vert.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv
false
true
Generating shaders/forward_shader.vert.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv
false
true
Generating shaders/forward_shader.vert.spv
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/
if %errorlevel% neq 0 goto :cmEnd
glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv
false
true
setlocal
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders
false
false
true
setlocal
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders
false
false
true
setlocal
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders
false
false
true
setlocal
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders
false
false
Always
Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp
false
Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp
false
Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp
false
Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs)
C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp
false
{40558594-69D1-3AC3-8C7D-F1754EAB54FD}
ZERO_CHECK
false
Never