x64 Debug x64 Release x64 MinSizeRel x64 RelWithDebInfo x64 {1BEB734E-C2CA-3673-A4AA-046D1D295123} Win32Proj 10.0.26100.0 x64 Shaders NoUpgrade Utility MultiByte v143 true Utility MultiByte v143 false Utility MultiByte v143 false Utility MultiByte v143 false <_ProjectFileVersion>10.0.20506.1 $(Platform)\$(Configuration)\$(ProjectName)\ $(Platform)\$(Configuration)\$(ProjectName)\ $(Platform)\$(Configuration)\$(ProjectName)\ $(Platform)\$(Configuration)\$(ProjectName)\ C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c true Generating shaders/forward_shader.frag.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv false true Generating shaders/forward_shader.frag.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv false true Generating shaders/forward_shader.frag.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv false true Generating shaders/forward_shader.frag.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.frag;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv false true Generating shaders/forward_shader.vert.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv false true Generating shaders/forward_shader.vert.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv false true Generating shaders/forward_shader.vert.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv false true Generating shaders/forward_shader.vert.spv setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\HydraEngine\source\ShaderFiles\forward_shader.vert;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv false true setlocal :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders false false true setlocal :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders false false true setlocal :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders false false true setlocal :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.frag.spv;C:\Code\HydraV3\build\HydraEngine\shaders\forward_shader.vert.spv;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\Shaders false false Always Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt setlocal "C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp false Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt setlocal "C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp false Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt setlocal "C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp false Building Custom Rule C:/Code/HydraV3/HydraEngine/CMakeLists.txt setlocal "C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Config.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3ConfigVersion.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets-debug.cmake;C:\Program Files (x86)\GLFW\lib\cmake\glfw3\glfw3Targets.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig-debug.cmake;C:\Program Files (x86)\glm\share\glm\glmConfig.cmake;C:\Program Files (x86)\glm\share\glm\glmConfigVersion.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CMakeFindDependencyMacro.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckCXXSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckIncludeFileCXX.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\CheckLibraryExists.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindGLEW.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindOpenGL.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\FindThreads.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\Internal\CheckSourceCompiles.cmake;C:\Program Files\CMake\share\cmake-4.3\Modules\SelectLibraryConfigurations.cmake;%(AdditionalInputs) C:\Code\HydraV3\build\HydraEngine\CMakeFiles\generate.stamp false {40558594-69D1-3AC3-8C7D-F1754EAB54FD} ZERO_CHECK false Never