#ifndef HYDRAPLANETQUADACTOR #define HYDRAPLANETQUADACTOR #include "../HydraActor.h" #include class CLASS_DEFINE HydraPlanetQuadActor : public HydraActor { public: virtual void InitialiseComponents(); virtual void DeferredInitialiseComponents(); virtual void Destroy(){} void InitialiseQuad(float planet_diameter, float quad_dimension, uint32_t divisions, glm::vec3 origin); private: double m_scale = 1.0; double m_widthscale = 1000.0f; HydraID m_material_component = INVALID_HYDRA_ID; HydraID m_position_component = INVALID_HYDRA_ID; HydraID m_mesh_component = INVALID_HYDRA_ID; uint32_t m_divisions = 100; float m_quad_dimension = 0; float m_planet_diameter = 0; glm::vec3 m_origin {}; protected: void _CreatePosition(); void _CreateMesh(); void _CreateMaterial(); void _CreatePhysics(); void _CreateRenderableComponent(); }; #endif /* HYDRAPLANETQUADACTOR */