^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.FRAG.SPV.RULE setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.frag -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.frag.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd ^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E798131D1815FE642411B9252F906865\FORWARD_SHADER.VERT.SPV.RULE setlocal "C:\Program Files\CMake\bin\cmake.exe" -E make_directory C:/Code/HydraV3/build/HydraEngine/shaders/ if %errorlevel% neq 0 goto :cmEnd glslangValidator -V C:/Code/HydraV3/HydraEngine/source/ShaderFiles/forward_shader.vert -o C:/Code/HydraV3/build/HydraEngine/shaders/forward_shader.vert.spv if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd ^C:\CODE\HYDRAV3\BUILD\CMAKEFILES\E4BC53609C2FD5010BA873FA2925EE0E\SHADERS.RULE setlocal :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd ^C:\CODE\HYDRAV3\HYDRAENGINE\CMAKELISTS.TXT setlocal "C:\Program Files\CMake\bin\cmake.exe" -SC:/Code/HydraV3 -BC:/Code/HydraV3/build --check-stamp-file C:/Code/HydraV3/build/HydraEngine/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd