#ifndef HYDRASHADOWSOURCESYSTEM #define HYDRASHADOWSOURCESYSTEM #include "../../engine/HydraObject.h" #include "../HydraSystem.h" #include #include class HydraShadowSourceSystem : public HydraSystem { public: virtual void Initialise() override; protected: virtual void InitialiseComponent(HydraID entity_id) override; void UpdateSystem(float delta_t_seconds) override {} }; #endif /* HYDRASHADOWCASTERSYSTEM */