#ifndef HYDRAECSSHADOWCOMPONENT #define HYDRAECSSHADOWCOMPONENT //#include "../helper/VulkanHelper.h" //#include "../buffer/HydraShadowMapTransform.h" struct HydrahadowComponent { // HydraID shadow_map_id; //4 // HydraID shadow_map_index; //8 // float padding0; //12 // float padding1; //16 // HydraShadowMapTransform shadow_transforms[6]; //880 (144*6) // float padding[20]; //960 }; #endif /* HYDRAECSSHADOWCOMPONENT */