#include "HydraSystem.h" void HydraSystem::Update(float delta_t_seconds) { UpdateSystem(delta_t_seconds); } void HydraSystem::InitialiseComponents() { for(auto it = EntitiesToCreate.begin(); it != EntitiesToCreate.end(); ++it) { HydraID actor_id = *it; InitialiseComponent(actor_id); } EntitiesToCreate.clear(); }