#ifndef HYDRATEXUREBUFFER #define HYDRATEXUREBUFFER struct HydraTextureBuffer { HydraID texture_id = INVALID_HYDRA_ID; uint32_t width = 0; uint32_t height = 0; uint32_t format = 0; uint32_t internal_format = 0; uint32_t gl_tex_id; uint64_t texture_binding = 0; uint32_t mag_filter = 0; uint32_t min_filter = 0; }; #endif /* HYDRATEXUREBUFFER */