#ifndef HYDRAECSMESHCOMPONENT #define HYDRAECSMESHCOMPONENT #include "../../engine/HydraObject.h" #include struct HydraMeshComponent { HydraID mesh_id = INVALID_HYDRA_ID; HydraID vertex_buffer_id = INVALID_HYDRA_ID; HYDRA_STATE mesh_state = HYDRA_STATE::Empty; glm::vec3 origin {}; glm::vec3 extent {}; bool render = true; }; #endif /* HYDRAECSMESHCOMPONENT */