#include "HydraPlanetActor.h" #include "HydraPlanetQuadActor.h" #include "../../engine/HydraEngine.h" #include "../../actor/HydraActorManager.h" #include "../../task/HydraTask.h" #include "../../ecs/HydraECS.h" #include "../../ecs/components/HydraPositionComponent.h" #include "../../ecs/components/HydraMeshComponent.h" #include "../../ecs/components/HydraRenderableComponent.h" #include "../../ecs/components/HydraMaterialComponent.h" #include "../../buffer/HydraMaterialBufferManager.h" #include "../../buffer/HydraTextureBufferManager.h" #include "../../buffer/HydraMaterialBuffer.h" #include "../../mesh/HydraMeshManager.h" #include "../../mesh/HydraMesh.h" void HydraPlanetActor::InitialiseComponents() { // HydraECS* ecs = GetEngine()->ECS(); // HydraID entity_id = ecs->CreateEntity(); _CreatePosition(); // _CreatePhysics(); //_CreateMaterial(); //_CreateMesh(); //_CreateRenderableComponent(); _CreateQuads(); } void HydraPlanetActor::DeferredInitialiseComponents() { } void HydraPlanetActor::_CreatePosition() { HydraECS *ecs = GetEngine()->ECS(); HydraPositionComponent position_component; ecs->AddComponent(GetID(), position_component); } void HydraPlanetActor::_CreateMesh() { HydraMeshManager *mesh_manager = GetEngine()->MeshManager(); HydraID mesh_id = mesh_manager->CreateMesh(); HydraMesh *mesh = mesh_manager->GetMesh(mesh_id); HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent(GetID()); mesh->vertexes.resize(24); mesh->indexes.resize(36); float scale_x = 10000.0f; float scale_y = 10000.0f; float scale_z = 10000.0f; float min_x = -0.5f * scale_x; float min_y = -0.5f * scale_y; float min_z = -0.5f * scale_z; float max_x = 0.5f * scale_x; float max_y = 0.5f * scale_y; float max_z = 0.5f * scale_z; float min_u = 100; float min_v = 100; float max_u = 0; float max_v = 0; // 1---2 5---6 //| / | | / | // 0---3 4---7 HydraID actor_id = GetID(); mesh->vertexes[0] = {min_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[1] = {min_x, max_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[2] = {max_x, max_y, min_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[3] = {max_x, min_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; // Face 0 mesh->indexes[0] = 0; mesh->indexes[1] = 1; mesh->indexes[2] = 2; mesh->indexes[3] = 0; mesh->indexes[4] = 2; mesh->indexes[5] = 3; mesh->vertexes[4] = {max_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[5] = {max_x, max_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[6] = {max_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[7] = {max_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->indexes[6] = 4; mesh->indexes[7] = 5; mesh->indexes[8] = 6; mesh->indexes[9] = 4; mesh->indexes[10] = 6; mesh->indexes[11] = 7; // Back Face mesh->vertexes[8] = {max_x, min_y, max_z, min_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[9] = {max_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[10] = {min_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[11] = {min_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->indexes[12] = 8; mesh->indexes[13] = 9; mesh->indexes[14] = 10; mesh->indexes[15] = 8; mesh->indexes[16] = 10; mesh->indexes[17] = 11; mesh->vertexes[12] = {min_x, min_y, max_z, min_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[13] = {min_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[14] = {min_x, max_y, min_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[15] = {min_x, min_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->indexes[18] = 12; mesh->indexes[19] = 13; mesh->indexes[20] = 14; mesh->indexes[21] = 12; mesh->indexes[22] = 14; mesh->indexes[23] = 15; mesh->vertexes[16] = {min_x, max_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[17] = {min_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[18] = {max_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[19] = {max_x, max_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->indexes[24] = 16; mesh->indexes[25] = 17; mesh->indexes[26] = 18; mesh->indexes[27] = 16; mesh->indexes[28] = 18; mesh->indexes[29] = 19; mesh->vertexes[20] = {min_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[21] = {max_x, min_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[22] = {max_x, min_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; mesh->vertexes[23] = {min_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; mesh->indexes[30] = 20; mesh->indexes[31] = 21; mesh->indexes[32] = 22; mesh->indexes[33] = 20; mesh->indexes[34] = 22; mesh->indexes[35] = 23; mesh_manager->CalculateNormals(mesh->mesh_id); HydraECS *ecs = GetEngine()->ECS(); HydraMeshComponent mesh_comp; mesh_comp.mesh_id = mesh_id; mesh_comp.mesh_state = HYDRA_STATE::Waiting; ecs->AddComponent(GetID(), mesh_comp); } void HydraPlanetActor::_CreateMaterial() { HydraEngine *engine = GetEngine(); std::string filename = std::string(texture_base) + std::string("/DesignArea/DesignArea_Albedo_white.png"); HydraID tex_id = engine->TextureBufferManager()->LoadTexture(filename); HydraMaterialBuffer material = {}; material.diffuse_texture_id = tex_id; material.diffuse_colour = glm::vec4(1, 1, 1, 1); material.emmissive_metalic_rough = glm::vec4(0, 0.5, 0.3, 1); HydraID mat_id = engine->MaterialBufferManager()->CreateMaterial(material); HydraMaterialComponent mat_comp = {}; mat_comp.material_id = mat_id; engine->ECS()->AddComponent(GetID(), mat_comp); } void HydraPlanetActor::_CreatePhysics() { // HydraECSPhysicsComponent physics_component; // physics_component.physics_state = Hydra_State::Waiting; // physics_component.physics_definition.actor_id = GetID(); // physics_component.physics_definition.physics_type = HydraPhyicsType::Static; // physics_component.physics_definition.physics_shape = HydraPhysicsShape::HydraBoxShape; // physics_component.physics_definition.mass = 100000.0f; // physics_component.physics_definition.extent_x = 1000.0f; // physics_component.physics_definition.extent_y = 0.5f; // physics_component.physics_definition.extent_z = 1000.0f; // physics_component.physics_definition.dynamic_friction = 0.5f; // physics_component.physics_definition.restitution = 0.5f; // HydraECS* ecs = GetEngine()->ECS(); // ecs->AddComponent(GetID(), physics_component); } void HydraPlanetActor::_CreateRenderableComponent() { HydraRenderableComponent render_comp; HydraECS *ecs = GetEngine()->ECS(); render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR, true); ecs->AddComponent(GetID(), render_comp); } void HydraPlanetActor::_CreateQuads() { uint32_t divisions = 100; float diameter = 100000.0f; float quad_size = 100000.0f; float radius = diameter /2.0f; m_quads[0] = GetEngine()->ActorManager()->CreateActor(); HydraPlanetQuadActor* quad0 = static_cast(GetEngine()->ActorManager()->GetActor(m_quads[0])); quad0->InitialiseQuad(diameter, quad_size, divisions, glm::vec3(0,0,radius), glm::vec3(0,0,0)); GetEngine()->ActorManager()->InitialiseActor(m_quads[0]); GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[0]); m_quads[1] = GetEngine()->ActorManager()->CreateActor(); HydraPlanetQuadActor* quad1 = static_cast(GetEngine()->ActorManager()->GetActor(m_quads[1])); quad1->InitialiseQuad(diameter, quad_size, divisions, glm::vec3(radius,0,0), glm::vec3(0,glm::radians(90.0f),0)); GetEngine()->ActorManager()->InitialiseActor(m_quads[1]); GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[1]); m_quads[2] = GetEngine()->ActorManager()->CreateActor(); HydraPlanetQuadActor* quad2 = static_cast(GetEngine()->ActorManager()->GetActor(m_quads[2])); quad2->InitialiseQuad(diameter, quad_size, divisions, glm::vec3(0,0,-radius), glm::vec3(0,glm::radians(180.0f),0)); GetEngine()->ActorManager()->InitialiseActor(m_quads[2]); GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[2]); m_quads[3] = GetEngine()->ActorManager()->CreateActor(); HydraPlanetQuadActor* quad3 = static_cast(GetEngine()->ActorManager()->GetActor(m_quads[3])); quad3->InitialiseQuad(diameter, quad_size, divisions, glm::vec3(-radius,0,0), glm::vec3(0,glm::radians(270.0f),0)); GetEngine()->ActorManager()->InitialiseActor(m_quads[3]); GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[3]); m_quads[4] = GetEngine()->ActorManager()->CreateActor(); HydraPlanetQuadActor* quad4 = static_cast(GetEngine()->ActorManager()->GetActor(m_quads[4])); quad4->InitialiseQuad(diameter, quad_size, divisions, glm::vec3(0,radius,0), glm::vec3(glm::radians(-90.0f), 0, 0)); GetEngine()->ActorManager()->InitialiseActor(m_quads[4]); GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[4]); m_quads[5] = GetEngine()->ActorManager()->CreateActor(); HydraPlanetQuadActor* quad5 = static_cast(GetEngine()->ActorManager()->GetActor(m_quads[5])); quad5->InitialiseQuad(diameter, quad_size, divisions, glm::vec3(0,-radius,0), glm::vec3(glm::radians(90.0f), 0, 0)); GetEngine()->ActorManager()->InitialiseActor(m_quads[5]); GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[5]); }