#ifndef HYDRASOURCECOMPONENT #define HYDRASOURCECOMPONENT #include "../../engine/HydraEngine.h" struct HydraShadowSourceComponent { uint32_t entity_id; uint32_t cascade_count; uint32_t shadow_texture_id; uint32_t padding0; float near_plane[8]; float far_plane[8]; glm::mat4 light_space_proj[6]; glm::mat4 light_space_view[6]; }; #endif /* HYDRACASTERCOMPONENT */