#include "HydraSceneGraphWindow.h" #include #include #include void HydraSceneGraphWindow::DrawComponents() { float f = 0.0f; bool val1 = false; bool val2 = true; uint32_t counter = 0; ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Checkbox("Demo Window", &val1); // Edit bools storing our window open/close state ImGui::Checkbox("Another Window", &val2); ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); ImGuiIO& io = ImGui::GetIO(); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); ImGui::End(); }