#ifndef HYDRAOUTPUTACTOR #define HYDRAOUTPUTACTOR #include "HydraActor.h" class CLASS_DEFINE HydraOutputActor : public HydraActor { private: HydraID m_mesh_component = INVALID_HYDRA_ID; protected: void _CreateMaterial(); void _CreateMesh(); void _CreateRenderableComponent(); public: virtual void InitialiseComponents(); virtual void Destroy(){} std::vector texture_buffers; }; #endif /* HYDRAOUTPUTACTOR */