#ifndef HYDRABUFFER #define HYDRABUFFER #include "../HydraDefines.h" struct HydraBuffer { HydraID buffer_id = INVALID_HYDRA_ID; uint32_t size_bytes = 0; uint32_t shader_binding_id; //index of the UBO in the shader uint32_t gpu_buffer_id; //UBO Block id for bind buffer base HYDRA_BUFFER_TYPE buffer_type; std::string buffer_name; }; #endif /* HYDRABUFFER */