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2026-09-29 12:52:37 +01:00

461 lines
16 KiB
C++

#include "HydraPlanetQuadActor.h"
#include "../../engine/HydraEngine.h"
#include "../../actor/HydraActorManager.h"
#include "../../actor/HydraTestCubeActor.h"
#include "../../task/HydraTask.h"
#include "../../ecs/HydraECS.h"
#include "../../ecs/components/HydraPositionComponent.h"
#include "../../ecs/components/HydraMeshComponent.h"
#include "../../ecs/components/HydraRenderableComponent.h"
#include "../../ecs/components/HydraMaterialComponent.h"
#include "../../ecs/components/HydraShadowCasterComponent.h"
#include "../../buffer/HydraMaterialBufferManager.h"
#include "../../buffer/HydraTextureBufferManager.h"
#include "../../buffer/HydraMaterialBuffer.h"
#include "../../mesh/HydraMeshManager.h"
#include "../../mesh/HydraMesh.h"
#include <FastNoiseLite.h>
void HydraPlanetQuadActor::InitialiseComponents()
{
// HydraECS* ecs = GetEngine()->ECS();
// HydraID entity_id = ecs->CreateEntity();
_CreatePosition();
// _CreatePhysics();
_CreateMaterial();
_CreateRenderableComponent();
}
void HydraPlanetQuadActor::DeferredInitialiseComponents()
{
}
void HydraPlanetQuadActor::Destroy()
{
}
void HydraPlanetQuadActor::InitialiseQuad(HydraID parent_id, float planet_diameter, float quad_dimension, uint32_t divisions, glm::dvec3 origin, glm::vec3 orientation)
{
m_divisions = divisions;
m_planet_diameter = planet_diameter;
m_origin = origin;
m_quad_dimension = quad_dimension;
m_orientation = orientation;
m_parent_id = parent_id;
// GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), origin, orientation, true);
_CreateMesh();
}
void HydraPlanetQuadActor::CheckResolution(glm::dvec3 player_position)
{
HydraMeshComponent mesh_comp = GetEngine()->ECS()->GetComponent<HydraMeshComponent>(GetID());
if (mesh_comp.mesh_state == HYDRA_STATE::Ready)
{
bool should_split = false;
bool should_merge = false;
double distance_to_quad = glm::length(player_position - m_centre);
// might need to bias this so it splits sooner and merges later
if ((distance_to_quad < m_quad_dimension) && (m_quad_dimension > 64))
{
should_split = true;
}
if (distance_to_quad > m_quad_dimension * 1.1f)
{
should_merge = true;
}
// Not split but should be
if ((should_split) && (!m_divided))
{
// Split this quad
_Split();
// Check its children to see if they should be split
// std::vector<HydraID> children = GetEngine()->ActorManager()->GetChildren(GetID());
// for(HydraID child_id : m_child_quads)
// {
// HydraPlanetQuadActor* child = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(child_id));
// child->CheckResolution(player_position);
// }
HydraRenderableComponent &renderable = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
renderable.active = false;
}
else if ((should_split) && (m_divided))
{
for (HydraID child_id : m_child_quads)
{
HydraPlanetQuadActor *child = static_cast<HydraPlanetQuadActor *>(GetEngine()->ActorManager()->GetActor(child_id));
child->CheckResolution(player_position);
}
}
else if ((should_merge) && (m_divided)) // Is split but should not be
{
for (HydraID child_id : m_child_quads)
{
HydraPlanetQuadActor *child = static_cast<HydraPlanetQuadActor *>(GetEngine()->ActorManager()->GetActor(child_id));
child->CheckResolution(player_position);
GetEngine()->ActorManager()->DeleteActor(child_id);
}
m_child_quads.clear();
m_divided = false;
HydraRenderableComponent &renderable = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
renderable.active = true;
}
}
}
HydraPlanetQuadActor::~HydraPlanetQuadActor()
{
if (m_center_actor != INVALID_HYDRA_ID)
{
GetEngine()->ActorManager()->DeleteActor(m_center_actor);
}
}
void HydraPlanetQuadActor::_MergeQuads()
{
}
glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::dmat4 trans, glm::dmat4 inv_trans, double diameter, glm::vec3 origin)
{
return glm::dvec3(vert_in);
glm::dvec4 vert = trans * vert_in;
vert = glm::normalize(vert);
vert = vert * (m_planet_diameter / 2.0);
FastNoiseLite fnl;
fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_Ridged);
fnl.SetSeed(341411);
fnl.SetFrequency(0.00009);
fnl.SetFractalOctaves(15);
fnl.SetFractalLacunarity(2.1);
float noise = fnl.GetNoise(vert.x, vert.y, vert.z);
vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 500.0f));
vert = inv_trans * glm::dvec4(vert.x, vert.y, vert.z, 1.0);
return glm::vec3(vert);
}
glm::dvec3 HydraPlanetQuadActor::_ProjectCentre(glm::vec3 vert_in, glm::dmat4 trans, double diameter)
{
return glm::dvec3(vert_in);
glm::dvec4 vert = trans * glm::dvec4(vert_in, 1);
vert = glm::normalize(vert);
vert = vert * (m_planet_diameter / 2.0);
// vert_in = glm::normalize(vert_in);
// vert_in = vert_in * (m_planet_diameter / 2.0f);
FastNoiseLite fnl;
fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_Ridged);
fnl.SetSeed(341411);
fnl.SetFrequency(0.00009);
fnl.SetFractalOctaves(15);
fnl.SetFractalLacunarity(2.1);
float noise = fnl.GetNoise(vert.x, vert.y, vert.z);
vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 500.0f));
return glm::dvec3(vert);
}
void HydraPlanetQuadActor::_Split()
{
m_divided = true;
float child_quad_size = m_quad_dimension / 2.0f;
float child_half_quad_size = child_quad_size / 2.0f;
float radius = m_planet_diameter / 2.0f;
// 2 | 3
//-------
// 0 | 1
std::vector<glm::vec3> origins;
origins.push_back(glm::vec3(m_origin.x - child_half_quad_size, m_origin.y - child_half_quad_size, m_origin.z));
origins.push_back(glm::vec3(m_origin.x + child_half_quad_size, m_origin.y - child_half_quad_size, m_origin.z));
origins.push_back(glm::vec3(m_origin.x - child_half_quad_size, m_origin.y + child_half_quad_size, m_origin.z));
origins.push_back(glm::vec3(m_origin.x + child_half_quad_size, m_origin.y + child_half_quad_size, m_origin.z));
for (uint32_t i = 0; i < 4; i++)
{
HydraID quad_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor *quad = static_cast<HydraPlanetQuadActor *>(GetEngine()->ActorManager()->GetActor(quad_id));
GetEngine()->ActorManager()->InitialiseActor(quad_id);
quad->InitialiseQuad(GetID(), m_planet_diameter, child_quad_size, m_divisions, origins[i], m_orientation);
m_child_quads.push_back(quad_id);
}
}
void HydraPlanetQuadActor::_CreatePosition()
{
HydraECS *ecs = GetEngine()->ECS();
HydraPositionComponent position_component;
ecs->AddComponent<HydraPositionComponent>(GetID(), position_component);
}
void HydraPlanetQuadActor::_CreateMesh()
{
HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
HydraID mesh_id = mesh_manager->CreateMesh();
HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(GetID());
uint32_t vert_counts = 4;
uint32_t index_counts = 4;
mesh->vertexes.resize(vert_counts);
mesh->indexes.resize(index_counts);
float min_x = -m_quad_dimension / 2.0f;
float min_y = -m_quad_dimension / 2.0f;
float min_z = 0.0f;
float max_x = m_quad_dimension / 2.0f;
float max_y = m_quad_dimension / 2.0f;
float max_z = 0.0f;
float min_u = 0;
float min_v = 0;
float max_u = 1;
float max_v = 1;
// 1---2
// | / |
// 0---3
HydraID actor_id = GetID();
glm::dvec4 quad_direction = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(0, 0, 1, 1);
glm::dvec4 transformed_origin = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(m_origin, 1);
glm::dvec4 quad_position = transformed_origin + (quad_direction * (m_planet_diameter / 2.0));
glm::dmat4 trans_matrix = glm::translate(glm::dvec3(quad_position));
glm::dmat4 rot_matrix = glm::toMat4(glm::quat(m_orientation));
glm::dmat4 trans = trans_matrix * rot_matrix;
glm::dmat4 inv_trans = glm::inverse(trans);
GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), quad_position, m_orientation, true);
m_centre = _ProjectCentre(glm::vec3(0, 0, 1), trans, m_planet_diameter);
// Create Vertex
glm::dvec4 vert = glm::dvec4(min_x, min_y, min_z, 1.0);
glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
mesh->vertexes[0] = {final_vert.x, final_vert.y, final_vert.z, min_u, min_v, actor_id, mat_comp.material_id, 0};
vert = glm::dvec4(min_x, max_y, min_z, 1.0);
final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
mesh->vertexes[1] = {final_vert.x, final_vert.y, final_vert.z, min_u, max_v, actor_id, mat_comp.material_id, 0};
vert = glm::dvec4(max_x, max_y, min_z, 1.0);
final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
mesh->vertexes[2] = {final_vert.x, final_vert.y, final_vert.z, max_u, max_v, actor_id, mat_comp.material_id, 0};
vert = glm::dvec4(max_x, min_y, min_z, 1.0);
final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
mesh->vertexes[3] = {final_vert.x, final_vert.y, final_vert.z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[0] = 0;
mesh->indexes[1] = 3;
mesh->indexes[2] = 1;
mesh->indexes[3] = 2;
//mesh_manager->CalculateNormals(mesh->mesh_id);
HydraECS *ecs = GetEngine()->ECS();
HydraMeshComponent mesh_comp;
mesh_comp.mesh_id = mesh_id;
mesh_comp.mesh_state = HYDRA_STATE::Waiting;
ecs->AddComponent<HydraMeshComponent>(GetID(), mesh_comp);
HydraRenderableComponent &render_comp = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
render_comp.active = true;
}
// void HydraPlanetQuadActor::_CreateMesh()
// {
// HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
// HydraID mesh_id = mesh_manager->CreateMesh();
// HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
// HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
// HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(GetID());
// uint32_t vert_counts = m_divisions * m_divisions;
// uint32_t index_counts = ((m_divisions - 1) * (m_divisions - 1)) * 6;
// mesh->vertexes.resize(vert_counts);
// mesh->indexes.resize(index_counts);
// float min_x = -m_quad_dimension / 2.0f;
// float min_y = -m_quad_dimension / 2.0f;
// float min_z = 0.0f;
// float max_x = m_quad_dimension / 2.0f;
// float max_y = m_quad_dimension / 2.0f;
// float max_z = 0.0f;
// float min_u = 0;
// float min_v = 1 * (m_divisions - 1);
// float max_u = 1 * (m_divisions - 1);
// float max_v = 0;
// float xy_inc = m_quad_dimension / (m_divisions - 1);
// float u_inc = max_u / (m_divisions - 1);
// float v_inc = -min_v / (m_divisions - 1);
// // 1---2
// // | / |
// // 0---3
// HydraID actor_id = GetID();
// float y = min_y;
// float x = min_x;
// float u = min_u;
// float v = min_v;
// uint32_t vert_idx = 0;
// uint32_t index_idx = 0;
// // glm::mat4 trans = GetEngine()->ActorManager()->GetActorPose(actor_id);
// glm::dvec4 quad_direction = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(0,0,1,1);
// glm::dvec4 transformed_origin = glm::toMat4(glm::quat(m_orientation)) * glm::dvec4(m_origin, 1);
// glm::dvec4 quad_position = transformed_origin + (quad_direction * (m_planet_diameter /2.0));
// glm::dmat4 trans_matrix = glm::translate(glm::dvec3(quad_position));
// glm::dmat4 rot_matrix = glm::toMat4(glm::quat(m_orientation));
// glm::dmat4 trans = trans_matrix * rot_matrix;
// glm::dmat4 inv_trans = glm::inverse(trans);
// GetEngine()->ActorManager()->SetPositionAndOrientation(GetID(), quad_position, m_orientation, true);
// m_centre = _ProjectCentre(glm::vec3(0,0,1), trans, m_planet_diameter);
// // m_center_actor = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
// // HydraTestCubeActor* center_actor = static_cast<HydraTestCubeActor*>(GetEngine()->ActorManager()->GetActor(m_center_actor));
// // center_actor->SetScale(1);
// // GetEngine()->ActorManager()->InitialiseActor(m_center_actor);
// // GetEngine()->ActorManager()->SetPosition(m_center_actor, m_centre);
// for (uint32_t y_count = 0; y_count < m_divisions - 1; y_count++)
// {
// for (uint32_t x_count = 0; x_count < m_divisions - 1; x_count++)
// {
// // Create Vertex
// glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
// glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
// mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
// uint32_t ind0 = vert_idx;
// uint32_t ind1 = vert_idx + m_divisions;
// uint32_t ind2 = vert_idx + m_divisions + 1;
// uint32_t ind3 = vert_idx + 1;
// mesh->indexes[index_idx + 0] = ind0;
// mesh->indexes[index_idx + 1] = ind2;
// mesh->indexes[index_idx + 2] = ind1;
// mesh->indexes[index_idx + 3] = ind0;
// mesh->indexes[index_idx + 4] = ind3;
// mesh->indexes[index_idx + 5] = ind2;
// x += xy_inc;
// u += u_inc;
// vert_idx++;
// index_idx += 6;
// }
// glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
// glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
// mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
// // Add the end vert but no indexes
// // mesh->vertexes[vert_idx] = {x, y, min_z, u, v, actor_id, mat_comp.material_id, 0};
// vert_idx++;
// y += xy_inc;
// v += v_inc;
// x = min_x;
// u = min_u;
// }
// // the last row
// for (uint32_t x_count = 0; x_count < m_divisions; x_count++)
// {
// glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
// glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
// mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
// x += xy_inc;
// u += u_inc;
// vert_idx++;
// }
// mesh_manager->CalculateNormals(mesh->mesh_id);
// HydraECS *ecs = GetEngine()->ECS();
// HydraMeshComponent mesh_comp;
// mesh_comp.mesh_id = mesh_id;
// mesh_comp.mesh_state = HYDRA_STATE::Waiting;
// ecs->AddComponent<HydraMeshComponent>(GetID(), mesh_comp);
// HydraRenderableComponent& render_comp = GetEngine()->ECS()->GetComponent<HydraRenderableComponent>(GetID());
// render_comp.active = true;
// }
void HydraPlanetQuadActor::_CreateMaterial()
{
HydraEngine *engine = GetEngine();
std::string filename = std::string(texture_base) + std::string("/DesignArea/DesignArea_Albedo_white.png");
HydraID tex_id = engine->TextureBufferManager()->LoadTexture(filename);
HydraMaterialBuffer material = {};
material.diffuse_texture_id = tex_id;
material.diffuse_colour = glm::vec4(1, 1, 1, 1);
material.emmissive_metalic_rough = glm::vec4(0, 0.5, 0.3, 1);
HydraID mat_id = engine->MaterialBufferManager()->CreateMaterial(material);
HydraMaterialComponent mat_comp = {};
mat_comp.material_id = mat_id;
engine->ECS()->AddComponent<HydraMaterialComponent>(GetID(), mat_comp);
}
void HydraPlanetQuadActor::_CreatePhysics()
{
// HydraECSPhysicsComponent physics_component;
// physics_component.physics_state = Hydra_State::Waiting;
// physics_component.physics_definition.actor_id = GetID();
// physics_component.physics_definition.physics_type = HydraPhyicsType::Static;
// physics_component.physics_definition.physics_shape = HydraPhysicsShape::HydraBoxShape;
// physics_component.physics_definition.mass = 100000.0f;
// physics_component.physics_definition.extent_x = 1000.0f;
// physics_component.physics_definition.extent_y = 0.5f;
// physics_component.physics_definition.extent_z = 1000.0f;
// physics_component.physics_definition.dynamic_friction = 0.5f;
// physics_component.physics_definition.restitution = 0.5f;
// HydraECS* ecs = GetEngine()->ECS();
// ecs->AddComponent<HydraECSPhysicsComponent>(GetID(), physics_component);
}
void HydraPlanetQuadActor::_CreateRenderableComponent()
{
HydraRenderableComponent render_comp;
HydraShadowCasterComponent shad_caster;
HydraECS *ecs = GetEngine()->ECS();
render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_LANDSCAPE, true);
//render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_SHADOW_CASTER, true);
ecs->AddComponent<HydraRenderableComponent>(GetID(), render_comp);
ecs->AddComponent<HydraShadowCasterComponent>(GetID(), shad_caster);
render_comp.active = false;
}