19 lines
522 B
C
19 lines
522 B
C
#ifndef HYDRAMATERIALBUFFER
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#define HYDRAMATERIALBUFFER
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#include "../HydraDefines.h"
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#include <GLMIncludes.h>
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struct HydraMaterialBuffer
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{
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glm::vec4 diffuse_colour = {0, 0, 0, 0}; //0 - 16
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glm::vec4 metalic_rough = {0, 0, 0, 0}; //28 - 12
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uint32_t diffuse_texture_id = INVALID_HYDRA_ID; //32 - 4
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uint32_t metallic_rough_texture_id = INVALID_HYDRA_ID; //36 - 4
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uint32_t normal_texture_id = INVALID_HYDRA_ID; //40 - 4
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uint32_t padding[1] = {}; //48 - 8
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};
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#endif /* HYDRAMATERIALBUFFER */
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