Files
2026-07-17 15:30:29 +01:00

33 lines
813 B
C++

#ifndef HYDRAINPUTMANAGER
#define HYDRAINPUTMANAGER
#include "HydraObject.h"
#include <vector>
#include <queue>
#include <glm/glm.hpp>
class HydraInputManager : public HydraObject
{
private:
int m_keys[512] = { };
std::vector<int> m_key_down;
std::vector<int> m_key_up;
glm::vec2 m_last_mouse = glm::vec2(0, 0);
glm::vec2 m_mouse_change = glm::vec2(0, 0);
glm::vec2 m_mouse_pos = glm::vec2(0, 0);
std::vector<HydraKeyPressStuct> m_key_presses;
std::queue<glm::vec2> m_mouse_moves;
bool m_mouse_reset = true;
friend class HydraEngine;
public:
void ProcessInput();
bool KeyPressed(HYDRA_KEY_CODES key);
glm::vec2 MouseChange() {return m_mouse_change;}
};
#endif /* HYDRAINPUTMANAGER */