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2026-07-17 15:30:29 +01:00

22 lines
948 B
C++

#ifndef HYDRAGLTFLOADER
#define HYDRAGLTFLOADER
#include "../engine/HydraObject.h"
#include <string>
#include <assimp/Importer.hpp> // C++ importer interface
#include <assimp/scene.h> // Output data structure
#include <assimp/postprocess.h> // Post processing flags
class HydraGLTFLoader : public HydraObject
{
public:
HydraID LoadGLTFFile(std::string filename);
private:
void _ProcessGLTFTextures(aiScene const *scene, std::vector<uint32_t> &texture_lookup, HydraID actor_id);
void _ProcessGLTFMaterials(aiScene const *scene, std::vector<uint32_t>& texture_lookup, std::vector<uint32_t>& material_lookup, std::string filename);
HydraID _ProcessGLTFNode(aiScene const *scene, aiNode *parent_node, std::vector<uint32_t>material_lookup);
void _ProcessGLTFMesh(aiScene const *scene, HydraID parent_actor_id, aiMesh *mesh, std::vector<uint32_t>material_lookup);
};
#endif /* HYDRAGLTFLOADER */