14 lines
222 B
C++
14 lines
222 B
C++
#ifndef PERFRAMEUBO
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#define PERFRAMEUBO
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#include <GLMIncludes.h>
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struct PerFrameUBO
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{
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glm::mat4 view;
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glm::mat4 proj;
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glm::vec3 viewer_pos = {0,0,0};
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uint32_t light_count = 0;
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};
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#endif /* PERFRAMEUBO */
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