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2026-07-17 15:30:29 +01:00

14 lines
222 B
C++

#ifndef PERFRAMEUBO
#define PERFRAMEUBO
#include <GLMIncludes.h>
struct PerFrameUBO
{
glm::mat4 view;
glm::mat4 proj;
glm::vec3 viewer_pos = {0,0,0};
uint32_t light_count = 0;
};
#endif /* PERFRAMEUBO */