Files
HydraV3/HydraEngine/source/task/physics/HydraGetPhysicsUpdatesTask.hpp
2026-08-24 20:59:24 +01:00

53 lines
1.9 KiB
C++

#ifndef HYDRAGETPHYSICSUPDATESTASK
#define HYDRAGETPHYSICSUPDATESTASK
#include "../HydraTask.h"
#include "../../engine/HydraEngine.h"
#include "../../renderer/HydraRenderer.h"
#include "../../GlewIncludes.h"
#include "../../buffer/HydraTextureBufferManager.h"
#include "../../scheduler/HydraTaskScheduler.h"
#include "../../scheduler/HydraTaskBarrier.h"
#include "HydraSetWorldTransformTask.hpp"
#include <GLMIncludes.h>
#include <box3d/box3d.h>
class HydraGetPhysicsUpdatesTask : public HydraTask
{
private:
b3WorldId m_world_id = {};
protected:
public:
void Process() override
{
b3BodyEvents events = b3World_GetBodyEvents(m_world_id);
HydraTaskScheduler* task_scheduler = GetEngine()->TaskScheduler();
HydraID barrier_id = task_scheduler->CreateBarrier();
for(uint32_t i = 0; i < events.moveCount; i ++)
{
HydraID task_id = task_scheduler->CreateTask<HydraSetWorldTransformTask>(HydraThreadAffinity::General, barrier_id);
HydraSetWorldTransformTask *set_task = static_cast<HydraSetWorldTransformTask *>(task_scheduler->GetTask(task_id));
glm::dvec3 position = {events.moveEvents[i].transform.p.x, events.moveEvents[i].transform.p.y, events.moveEvents[i].transform.p.z};
glm::quat temp = {events.moveEvents[i].transform.q.v.x, events.moveEvents[i].transform.q.v.y, events.moveEvents[i].transform.q.v.z, events.moveEvents[i].transform.q.s};
glm::vec3 rotation = glm::eulerAngles(temp);
HydraID* entity_id = reinterpret_cast<HydraID*>(events.moveEvents[i].userData);
set_task->Initialise(*entity_id, position, rotation);
task_scheduler->StartTask(task_id);
}
task_scheduler->WaitForBarrier(barrier_id);
}
void Initialise(b3WorldId world_id)
{
m_world_id = world_id;
}
};
#endif /* HYDRAGETPHYSICSUPDATESTASK */