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HydraV3/HydraEngine/source/ecs/components/HydraLightComponent.h
T
2026-07-18 18:39:17 +01:00

21 lines
514 B
C

#ifndef HYDRAECSLIGHTCOMPONENT
#define HYDRAECSLIGHTCOMPONENT
#include "../../engine/HydraEngine.h"
struct HydraLightComponent
{
glm::vec4 ambient = {0.0f, 0.0f, 0.0f, 0.0f};
glm::vec4 diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
glm::vec4 specular = {1.0f, 1.0f, 1.0f, 1.0f};
float intensity = 1.0f;
float constant = 1.0f;
float linear = 0.7;
float quadratic = 1.8;
float falloff = 1.5;
float falloff_smooth = 0.0f;
HydraID entity_id;
uint32_t light_type;
};
#endif /* HYDRAECSLIGHTCOMPONENT */