Files
HydraV3/HydraEngine/source/buffer/HydraMaterialBufferManager.cpp
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2026-08-28 16:36:25 +01:00

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4.1 KiB
C++

#include "HydraMaterialBufferManager.h"
#include "../engine/HydraEngine.h"
#include "../ecs/HydraECS.h"
#include "../ecs/components/HydraMaterialComponent.h"
#include "../buffer/HydraMaterialBufferManager.h"
#include "../buffer/HydraTextureBufferManager.h"
#include "../scheduler/HydraTaskScheduler.h"
#include "../task/buffer/HydraCreateGPUBufferTask.hpp"
#include "../task/buffer/HydraDeleteGPUBufferTask.hpp"
#include "../task/buffer/HydraUpdateWholeGPUBufferTask.hpp"
#include "../actor/HydraActorManager.h"
void HydraMaterialBufferManager::Intialise()
{
m_material.resize(MAX_MATERIALS);
for(uint32_t mat_idx = 0; mat_idx < MAX_MATERIALS; mat_idx++)
{
m_available_material_ids.push(mat_idx);
}
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
task->Intialise("MaterialBuffer", 1, MAX_MATERIALS * sizeof(HydraMaterialBuffer), &m_material_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
task_scheduler->WaitForTask(create_gpu_buffer_task_id);
create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
task->Intialise("TextureBuffer", 1, MAX_TEXTURES * sizeof(uint64_t), &m_texture_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
task_scheduler->WaitForTask(create_gpu_buffer_task_id);
}
void HydraMaterialBufferManager::Shutdown()
{
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
HydraDeleteGPUBufferTask *task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
task->Intialise(m_material_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
delete_gpu_buffer_task_id = task_scheduler->CreateTask<HydraDeleteGPUBufferTask>(HydraThreadAffinity::Render);
task = static_cast<HydraDeleteGPUBufferTask *>(task_scheduler->GetTask(delete_gpu_buffer_task_id));
task->Intialise(m_texture_buffer_id);
task_scheduler->WaitForTask(delete_gpu_buffer_task_id);
}
HydraID HydraMaterialBufferManager::CreateMaterial(const HydraMaterialBuffer &material)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(m_available_material_ids.size() == 0)
{
return INVALID_HYDRA_ID;
}
HydraID mat_id = m_available_material_ids.front();
m_available_material_ids.pop();
m_material[mat_id] = material;
return mat_id;
}
void HydraMaterialBufferManager::DeleteMaterial(HydraID material_id)
{
std::lock_guard<std::mutex> lock(m_mutex);
if(material_id < MAX_MATERIALS)
{
m_material[material_id] = {};
m_available_material_ids.push(material_id);
}
}
void *HydraMaterialBufferManager::GetMaterialBuffer()
{
return &m_material[0];
}
void HydraMaterialBufferManager::UpdateBuffer()
{
void* buffer = GetEngine()->MaterialBufferManager()->GetMaterialBuffer();
HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdateWholeGPUBufferTask>(HydraThreadAffinity::Render);
HydraUpdateWholeGPUBufferTask *task = static_cast<HydraUpdateWholeGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
task->Intialise(m_material_buffer_id, buffer);
task_scheduler->WaitForTask(update_buffer_task_id);
buffer = GetEngine()->TextureBufferManager()->GetTextureBuffer();
update_buffer_task_id = task_scheduler->CreateTask<HydraUpdateWholeGPUBufferTask>(HydraThreadAffinity::Render);
task = static_cast<HydraUpdateWholeGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
task->Intialise(m_texture_buffer_id, buffer);
task_scheduler->WaitForTask(update_buffer_task_id);
}