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HydraV3/HydraEngine/source/ecs/components/HydraDirectionalShadowSourceComponent.h
T

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465 B
C

#ifndef HYDRADIRECTIONALSHADOWSOURCECOMPONENT
#define HYDRADIRECTIONALSHADOWSOURCECOMPONENT
#include "../../engine/HydraEngine.h"
struct HydraDirectionalShadowSourceComponent
{
uint32_t entity_id;
uint32_t cascade_count;
uint32_t shadow_texture_id;
uint32_t frame_buffer_id;
float near_plane[8];
float far_plane[8];
glm::mat4 light_space_proj[6];
glm::mat4 light_space_view[6];
};
#endif /* HYDRACASTERCOMPONENT */