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HydraV3/HydraEngine/source/ecs/systems/HydraDirectionalShadowSourceSystem.h
T
2026-08-04 22:40:48 +01:00

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957 B
C++

#ifndef HYDRADIRECTIONALSHADOWSOURCESYSTEM
#define HYDRADIRECTIONALSHADOWSOURCESYSTEM
#include "../../engine/HydraObject.h"
#include "../HydraSystem.h"
#include "../components/HydraDirectionalShadowSourceComponent.h"
#include <GLMIncludes.h>
#include <queue>
#include <vector>
#include <mutex>
class HydraDirectionalShadowSourceSystem : public HydraSystem
{
public:
virtual void Initialise() override;
protected:
void InitialiseComponent(HydraID entity_id) override;
void UpdateSystem(float delta_t_seconds) override;
private:
void _UpdateShadowMap(HydraID entity_id);
void _InitialiseShadowMap(HydraID entity_id);
void _WriteToGPU();
HydraID m_shadow_buffer_id = INVALID_HYDRA_ID;
std::queue<HydraID> m_available_shadows;
std::vector<HydraDirectionalShadowSourceComponent> m_shadows;
std::mutex m_mutex;
};
#endif /* HYDRASHADOWCASTERSYSTEM */