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HydraV3/HydraEngine/source/actor/PlanetActor/HydraPlanetActor.cpp
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#include "HydraPlanetActor.h"
#include "HydraPlanetQuadActor.h"
#include "../../engine/HydraEngine.h"
#include "../../actor/HydraActorManager.h"
#include "../../task/HydraTask.h"
#include "../../scheduler/HydraTaskScheduler.h"
#include "../../ecs/HydraECS.h"
#include "../../ecs/components/HydraPositionComponent.h"
#include "../../ecs/components/HydraMeshComponent.h"
#include "../../ecs/components/HydraRenderableComponent.h"
#include "../../ecs/components/HydraMaterialComponent.h"
#include "../../ecs/components/HydraTickComponent.h"
#include "../../buffer/HydraMaterialBufferManager.h"
#include "../../buffer/HydraTextureBufferManager.h"
#include "../../buffer/HydraMaterialBuffer.h"
#include "../../mesh/HydraMeshManager.h"
#include "../../mesh/HydraMesh.h"
#include "../../task/planet/HydraCheckPlanetResolutionTask.hpp"
void HydraPlanetActor::FixedTick(float delta_t)
{
HydraTaskScheduler* task_scheduler = GetEngine()->TaskScheduler();
if(task_scheduler->BarrierComplete(m_update_barrier))
{
m_update_barrier = task_scheduler->CreateBarrier();
HydraID task_id = task_scheduler->CreateTask<HydraCheckPlanetResolutionTask>(HydraThreadAffinity::General, m_update_barrier);
HydraCheckPlanetResolutionTask* task = static_cast<HydraCheckPlanetResolutionTask*>(task_scheduler->GetTask(task_id));
task->Initialise(m_quads);
task_scheduler->StartTask(task_id);
// HydraID player_id = GetEngine()->GetPossessedPlayer();
// HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(player_id);
// HydraActorManager* actor_manager = GetEngine()->ActorManager();
// HydraECS* ecs = GetEngine()->ECS();
// HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[0]));
// HydraPlanetQuadActor* quad1 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[1]));
// HydraPlanetQuadActor* quad2 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[2]));
// HydraPlanetQuadActor* quad3 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[3]));
// HydraPlanetQuadActor* quad4 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[4]));
// HydraPlanetQuadActor* quad5 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[5]));
// quad0->CheckResolution(pos_comp.position);
// quad1->CheckResolution(pos_comp.position);
// quad2->CheckResolution(pos_comp.position);
// quad3->CheckResolution(pos_comp.position);
// quad4->CheckResolution(pos_comp.position);
// quad5->CheckResolution(pos_comp.position);
}
}
void HydraPlanetActor::InitialiseComponents()
{
m_quads.resize(6);
m_update_barrier = GetEngine()->TaskScheduler()->CreateBarrier();
// HydraECS* ecs = GetEngine()->ECS();
// HydraID entity_id = ecs->CreateEntity();
_CreatePosition();
// _CreatePhysics();
//_CreateMaterial();
//_CreateMesh();
//_CreateRenderableComponent();
_CreateQuads();
_CreateTick();
}
void HydraPlanetActor::DeferredInitialiseComponents()
{
}
void HydraPlanetActor::_CreateTick()
{
HydraECS *ecs = GetEngine()->ECS();
HydraTickComponent tick_component;
tick_component.entity_id = GetID();
tick_component.fixed = true;
ecs->AddComponent<HydraTickComponent>(GetID(), tick_component);
}
void HydraPlanetActor::_CreatePosition()
{
HydraECS *ecs = GetEngine()->ECS();
HydraPositionComponent position_component;
ecs->AddComponent<HydraPositionComponent>(GetID(), position_component);
}
void HydraPlanetActor::_CreateMesh()
{
HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
HydraID mesh_id = mesh_manager->CreateMesh();
HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
mesh->vertexes.resize(24);
mesh->indexes.resize(36);
float scale_x = 10000.0f;
float scale_y = 10000.0f;
float scale_z = 10000.0f;
float min_x = -0.5f * scale_x;
float min_y = -0.5f * scale_y;
float min_z = -0.5f * scale_z;
float max_x = 0.5f * scale_x;
float max_y = 0.5f * scale_y;
float max_z = 0.5f * scale_z;
float min_u = 100;
float min_v = 100;
float max_u = 0;
float max_v = 0;
// 1---2 5---6
//| / | | / |
// 0---3 4---7
HydraID actor_id = GetID();
mesh->vertexes[0] = {min_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[1] = {min_x, max_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[2] = {max_x, max_y, min_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[3] = {max_x, min_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
// Face 0
mesh->indexes[0] = 0;
mesh->indexes[1] = 1;
mesh->indexes[2] = 2;
mesh->indexes[3] = 0;
mesh->indexes[4] = 2;
mesh->indexes[5] = 3;
mesh->vertexes[4] = {max_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[5] = {max_x, max_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[6] = {max_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[7] = {max_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[6] = 4;
mesh->indexes[7] = 5;
mesh->indexes[8] = 6;
mesh->indexes[9] = 4;
mesh->indexes[10] = 6;
mesh->indexes[11] = 7;
// Back Face
mesh->vertexes[8] = {max_x, min_y, max_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[9] = {max_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[10] = {min_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[11] = {min_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[12] = 8;
mesh->indexes[13] = 9;
mesh->indexes[14] = 10;
mesh->indexes[15] = 8;
mesh->indexes[16] = 10;
mesh->indexes[17] = 11;
mesh->vertexes[12] = {min_x, min_y, max_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[13] = {min_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[14] = {min_x, max_y, min_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[15] = {min_x, min_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[18] = 12;
mesh->indexes[19] = 13;
mesh->indexes[20] = 14;
mesh->indexes[21] = 12;
mesh->indexes[22] = 14;
mesh->indexes[23] = 15;
mesh->vertexes[16] = {min_x, max_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[17] = {min_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[18] = {max_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[19] = {max_x, max_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[24] = 16;
mesh->indexes[25] = 17;
mesh->indexes[26] = 18;
mesh->indexes[27] = 16;
mesh->indexes[28] = 18;
mesh->indexes[29] = 19;
mesh->vertexes[20] = {min_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[21] = {max_x, min_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[22] = {max_x, min_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[23] = {min_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[30] = 20;
mesh->indexes[31] = 21;
mesh->indexes[32] = 22;
mesh->indexes[33] = 20;
mesh->indexes[34] = 22;
mesh->indexes[35] = 23;
mesh_manager->CalculateNormals(mesh->mesh_id);
HydraECS *ecs = GetEngine()->ECS();
HydraMeshComponent mesh_comp;
mesh_comp.mesh_id = mesh_id;
mesh_comp.mesh_state = HYDRA_STATE::Waiting;
ecs->AddComponent<HydraMeshComponent>(GetID(), mesh_comp);
}
void HydraPlanetActor::_CreateMaterial()
{
HydraEngine *engine = GetEngine();
std::string filename = std::string(texture_base) + std::string("/DesignArea/DesignArea_Albedo_white.png");
HydraID tex_id = engine->TextureBufferManager()->LoadTexture(filename);
HydraMaterialBuffer material = {};
material.diffuse_texture_id = tex_id;
material.diffuse_colour = glm::vec4(1, 1, 1, 1);
material.emmissive_metalic_rough = glm::vec4(0, 0.5, 0.3, 1);
HydraID mat_id = engine->MaterialBufferManager()->CreateMaterial(material);
HydraMaterialComponent mat_comp = {};
mat_comp.material_id = mat_id;
engine->ECS()->AddComponent<HydraMaterialComponent>(GetID(), mat_comp);
}
void HydraPlanetActor::_CreatePhysics()
{
// HydraECSPhysicsComponent physics_component;
// physics_component.physics_state = Hydra_State::Waiting;
// physics_component.physics_definition.actor_id = GetID();
// physics_component.physics_definition.physics_type = HydraPhyicsType::Static;
// physics_component.physics_definition.physics_shape = HydraPhysicsShape::HydraBoxShape;
// physics_component.physics_definition.mass = 100000.0f;
// physics_component.physics_definition.extent_x = 1000.0f;
// physics_component.physics_definition.extent_y = 0.5f;
// physics_component.physics_definition.extent_z = 1000.0f;
// physics_component.physics_definition.dynamic_friction = 0.5f;
// physics_component.physics_definition.restitution = 0.5f;
// HydraECS* ecs = GetEngine()->ECS();
// ecs->AddComponent<HydraECSPhysicsComponent>(GetID(), physics_component);
}
void HydraPlanetActor::_CreateRenderableComponent()
{
HydraRenderableComponent render_comp;
HydraECS *ecs = GetEngine()->ECS();
render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR, true);
ecs->AddComponent<HydraRenderableComponent>(GetID(), render_comp);
}
void HydraPlanetActor::_CreateQuads()
{
uint32_t divisions = 64;
float diameter = 50000.0f;
float quad_size = 50000.0f;
float half_quad = quad_size / 2.0f;
float radius = diameter / 2.0f;
m_quads[0] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[0]));
GetEngine()->ActorManager()->InitialiseActor(m_quads[0]);
quad0->InitialiseQuad(INVALID_HYDRA_ID, diameter, quad_size, divisions, glm::vec3(0,0,0), glm::vec3(0,0,0));
GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[0]);
m_quads[1] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor* quad1 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[1]));
GetEngine()->ActorManager()->InitialiseActor(m_quads[1]);
quad1->InitialiseQuad(INVALID_HYDRA_ID, diameter, quad_size, divisions, glm::vec3(0, 0, 0), glm::vec3(0,glm::radians(90.0f),0));
GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[1]);
m_quads[2] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor* quad2 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[2]));
GetEngine()->ActorManager()->InitialiseActor(m_quads[2]);
quad2->InitialiseQuad(INVALID_HYDRA_ID, diameter, quad_size, divisions, glm::vec3(0, 0, 0), glm::vec3(0,glm::radians(180.0f),0));
GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[2]);
m_quads[3] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor* quad3 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[3]));
GetEngine()->ActorManager()->InitialiseActor(m_quads[3]);
quad3->InitialiseQuad(INVALID_HYDRA_ID, diameter, quad_size, divisions, glm::vec3(0, 0, 0), glm::vec3(0,glm::radians(270.0f),0));
GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[3]);
m_quads[4] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor* quad4 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[4]));
GetEngine()->ActorManager()->InitialiseActor(m_quads[4]);
quad4->InitialiseQuad(INVALID_HYDRA_ID, diameter, quad_size, divisions, glm::vec3(0, 0, 0), glm::vec3(glm::radians(-90.0f), 0, 0));
GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[4]);
m_quads[5] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor* quad5 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[5]));
GetEngine()->ActorManager()->InitialiseActor(m_quads[5]);
quad5->InitialiseQuad(INVALID_HYDRA_ID, diameter, quad_size, divisions, glm::vec3(0, 0, 0), glm::vec3(glm::radians(90.0f), 0, 0));
GetEngine()->ActorManager()->SetRelationship(GetID(), m_quads[5]);
}