Files
HydraV3/HydraEngine/source/actor/PlanetActor/HydraPlanetActor.h
T

36 lines
937 B
C++

#ifndef HYDRAPLANETACTOR
#define HYDRAPLANETACTOR
#include "../HydraActor.h"
class CLASS_DEFINE HydraPlanetActor : public HydraActor
{
private:
double m_scale = 1.0;
double m_widthscale = 1000.0f;
HydraID m_material_component = INVALID_HYDRA_ID;
HydraID m_position_component = INVALID_HYDRA_ID;
HydraID m_mesh_component = INVALID_HYDRA_ID;
std::vector<HydraID> m_quads;
HydraID m_update_barrier = INVALID_HYDRA_ID;
protected:
void _CreatePosition();
void _CreateMesh();
void _CreateMaterial();
void _CreatePhysics();
void _CreateRenderableComponent();
void _CreateQuads();
void _CreateTick();
public:
void FixedTick(float delta_t) override;
void InitialiseComponents() override;
void DeferredInitialiseComponents()override;
};
#endif /* HYDRAPLANETACTOR */