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HydraV3/HydraEngine/source/ecs/systems/HydraMaterialSystem.h
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2026-08-28 16:36:25 +01:00

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699 B
C++

#ifndef HYDRAMATERIALSYSTEM
#define HYDRAMATERIALSYSTEM
#include "../../engine/HydraObject.h"
#include "../HydraSystem.h"
#include <GLMIncludes.h>
#include <queue>
#include <vector>
class HydraMaterialSystem : public HydraSystem
{
public:
void Initialise() override;
void InitialiseComponent(HydraID entity_id) override;
protected:
virtual void UpdateSystem(float delta_t_seconds);
void DestroyComponent(HydraID entity_id) override;
private:
void _WriteToGPU();
HydraID m_material_buffer_id = INVALID_HYDRA_ID;
HydraID m_texture_buffer_id = INVALID_HYDRA_ID;
};
#endif /* HYDRAMATERIALSYSTEM */