38 lines
964 B
C++
38 lines
964 B
C++
#ifndef HYDRAPHYSICSSYSTEM
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#define HYDRAPHYSICSSYSTEM
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#include "../../engine/HydraObject.h"
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#include "../HydraSystem.h"
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#include <GLMIncludes.h>
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#include <queue>
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#include <box3d/box3d.h>
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struct PhysicsVelocity
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{
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HydraID entity_id;
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glm::vec3 velocity;
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};
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class HydraPhysicsSystem : public HydraSystem
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{
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public:
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void Initialise() override;
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void Shutdown() override;
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void SetTransform(HydraID entity_id);
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void SetLinearVelocity(HydraID entity_id, glm::vec3 velocity);
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void StepPhysics(float delta_t);
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void InitialiseComponent(HydraID entity_id) override;
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protected:
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void DestroyComponent(HydraID entity_id) override;
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virtual void UpdateSystem(float delta_t_seconds);
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private:
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b3WorldId m_world_id;
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std::queue<HydraID> m_bodies_to_set_transform;
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std::queue<PhysicsVelocity> m_bodies_to_set_velocity;
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};
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#endif /* HYDRAPHYSICSSYSTEM */
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