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HydraV3/HydraEngine/source/task/buffer/HydraCreateTextureTask.hpp
T

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1.9 KiB
C++

#ifndef HYDRACREATETEXTURETASK
#define HYDRACREATETEXTURETASK
#include "../HydraTask.h"
#include "../../engine/HydraEngine.h"
#include "../../buffer/HydraTextureBufferManager.h"
class HydraCreateTextureTask : public HydraTask
{
private:
std::string m_texture_name;
uint32_t m_width;
uint32_t m_height;
uint32_t m_internal_format;
uint32_t m_format;
uint32_t m_data_type;
uint32_t m_mip_levels;
uint32_t m_min_filter;
uint32_t m_mag_filter;
uint32_t m_levels;
void *m_data;
HydraID *m_texture_id;
protected:
public:
virtual void Process() override
{
*m_texture_id = GetEngine()->TextureBufferManager()->CreateTexture(m_texture_name,
m_width, m_height,
m_internal_format,
m_min_filter,
m_mag_filter,
m_levels,
m_format,
m_data_type,
m_mip_levels,
m_data);
GetEngine()->TextureBufferManager()->BindTexture(*m_texture_id);
}
void Initialise(std::string texture_name,
uint32_t width,
uint32_t height,
uint32_t internal_format,
uint32_t format,
uint32_t min_filter,
uint32_t mag_filter,
uint32_t levels,
uint32_t data_type,
uint32_t mip_levels,
void *data,
HydraID *texture_id)
{
m_texture_name = texture_name;
m_width = width;
m_height = height;
m_internal_format = internal_format;
m_format = format;
m_data_type = data_type;
m_mip_levels = mip_levels;
m_data = data;
m_texture_id = texture_id;
m_min_filter = min_filter;
m_mag_filter = mag_filter;
m_levels = levels;
}
};
#endif /* HYDRACREATETEXTURETASK */