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HydraV3/HydraEngine/source/task/physics/HydraCreatePhysicsObjectTask.hpp
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2026-08-28 16:36:25 +01:00

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C++

#ifndef HYDRACREATEPHYSICSOBJECTTASK
#define HYDRACREATEPHYSICSOBJECTTASK
#include "../HydraTask.h"
#include "../../engine/HydraEngine.h"
#include "../../renderer/HydraRenderer.h"
#include <GLMIncludes.h>
#include "../../GlewIncludes.h"
#include "../../buffer/HydraTextureBufferManager.h"
#include "../../ecs/components/HydraPhysicsComponent.h"
#include <box3d/box3d.h>
class HydraCreatePhysicsObjectTask : public HydraTask
{
private:
b3WorldId m_world_id = {};
b3BodyId *m_body_id = {};
HydraID m_entity_id = INVALID_HYDRA_ID;
HydraPhysicsComponent m_physics_comp;
protected:
public:
void Process() override
{
b3BodyDef bodyDef = b3DefaultBodyDef();
switch(m_physics_comp.phyics_type)
{
case HYDRA_PHYSICS_TYPE::HYDRA_RIGID_BODY:
{
bodyDef.type = b3_dynamicBody;
break;
}
case HYDRA_PHYSICS_TYPE::HYDRA_STATIC_BODY:
{
bodyDef.type = b3_staticBody;
break;
}
default:
{
bodyDef.type = b3_dynamicBody;
break;
}
}
HydraID* user_entity_id = new HydraID();
*user_entity_id = m_entity_id;
bodyDef.isEnabled = true;
bodyDef.name = std::to_string(m_entity_id).c_str();
bodyDef.userData = user_entity_id;
*m_body_id = b3CreateBody( m_world_id, &bodyDef );
b3BoxHull box = b3MakeBoxHull(m_physics_comp.width/2.0f, m_physics_comp.height/2.0f, m_physics_comp.depth/2.0f);
b3ShapeDef shapeDef = b3DefaultShapeDef();
b3Pos pos = {};
shapeDef.density = 1.0f;
shapeDef.baseMaterial.restitution = 0.6f;
b3CreateHullShape(*m_body_id, &shapeDef, &box.base );
DebugLog("B3LOG " + std::to_string(m_entity_id) + " BODY " + std::to_string(m_body_id->index1) + "\n");
}
void Initialise(b3WorldId world_id, HydraPhysicsComponent physics_comp, b3BodyId* body_id, HydraID entity_id)
{
m_body_id = body_id;
m_world_id = world_id;
m_entity_id = entity_id;
m_physics_comp = physics_comp;
}
};
#endif /* HYDRACREATEPHYSICSOBJECTTASK */