Files
HydraV3/HydraEngine/source/task/renderer/HydraDeleteShadowFrameBufferTask.hpp
T
2026-08-17 21:44:00 +01:00

37 lines
995 B
C++

#ifndef HYDRADELETESHADOWFRAMEBUFFERTASK
#define HYDRADELETESHADOWFRAMEBUFFERTASK
#include "../HydraTask.h"
#include "../../engine/HydraEngine.h"
#include "../../renderer/HydraRenderer.h"
#include <GLMIncludes.h>
#include "../../GlewIncludes.h"
#include "../../buffer/HydraTextureBufferManager.h"
class HydraDeleteShadowFrameBufferTask : public HydraTask
{
private:
uint32_t m_depth_texture_id = 0;
uint32_t m_frame_buffer_id = 0;
protected:
public:
void Process() override
{
HydraEngine *engine = GetEngine();
HydraTextureBufferManager *tex_buffer_manager = engine->TextureBufferManager();
tex_buffer_manager->DeleteTexture(m_depth_texture_id);
glDeleteFramebuffers(0, &m_frame_buffer_id);
}
void Initialise( uint32_t depth_texture_id, uint32_t frame_buffer_id)
{
m_frame_buffer_id = frame_buffer_id;
m_depth_texture_id = depth_texture_id;
}
};
#endif /* HYDRADELETESHADOWFRAMEBUFFERTASK */