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HydraV3/HydraEngine/source/task/physics/HydraDeletePhysicsObjectTask.h
T
2026-08-28 16:36:25 +01:00

33 lines
767 B
C++

#ifndef HYDRADELETEPHYSICSOBJECTTASK
#define HYDRADELETEPHYSICSOBJECTTASK
#include "../HydraTask.h"
#include "../../engine/HydraEngine.h"
#include "../../renderer/HydraRenderer.h"
#include <GLMIncludes.h>
#include "../../GlewIncludes.h"
#include "../../buffer/HydraTextureBufferManager.h"
#include "../../ecs/components/HydraPhysicsComponent.h"
#include <box3d/box3d.h>
class HydraDeletePhysicsObjectTask : public HydraTask
{
private:
b3BodyId m_body_id = {};
protected:
public:
void Process() override
{
b3DestroyBody(m_body_id);
DebugLog("B3 DELETE " + std::to_string(m_body_id.index1) + "\n");
}
void Initialise(b3BodyId body_id)
{
m_body_id = body_id;
}
};
#endif /* HYDRADELETEPHYSICSOBJECTTASK */