25 lines
636 B
C++
25 lines
636 B
C++
#ifndef HYDRAPLAYERACTOR
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#define HYDRAPLAYERACTOR
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#include "HydraActor.h"
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#include <GLMIncludes.h>
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class HydraCamara;
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class CLASS_DEFINE HydraPlayerActor : public HydraActor
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{
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private:
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protected:
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glm::vec4 m_right = glm::vec4(1, 0, 0, 1);
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glm::vec4 m_up = glm::vec4(0, -1, 0, 1);
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glm::vec4 m_forward = glm::vec4(0, 0, -1 , 1);
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void _CreatePhysics();
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public:
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virtual void InitialiseComponents();
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virtual void DeferredInitialiseComponents();
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virtual void HandleInput(float delta_t);
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virtual void Destroy() {}
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};
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#endif /* HYDRAPLAYERACTOR */
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