55 lines
2.2 KiB
C++
55 lines
2.2 KiB
C++
#include "HydraLightSystem.h"
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#include "../../engine/HydraEngine.h"
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#include "../HydraECS.h"
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#include "../components/HydraLightComponent.h"
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#include "../components/HydraPositionComponent.h"
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#include "../../buffer/HydraLightBufferManager.h"
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#include "../../buffer/HydraLightBuffer.h"
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#include "../../scheduler/HydraTaskScheduler.h"
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#include "../../task/buffer/HydraCreateGPUBufferTask.hpp"
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#include "../../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
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#include "../../actor/HydraActorManager.h"
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#include <GLMIncludes.h>
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void HydraLightSystem::Initialise()
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{
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID create_gpu_buffer_task_id = task_scheduler->CreateTask<HydraCreateGPUBufferTask>(HydraThreadAffinity::Render);
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HydraCreateGPUBufferTask *task = static_cast<HydraCreateGPUBufferTask *>(task_scheduler->GetTask(create_gpu_buffer_task_id));
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task->Intialise("LightBuffer", 1, MAX_LIGHTS * sizeof(HydraLightComponent), &m_light_buffer_id, HYDRA_BUFFER_TYPE::HYDRA_SSBO_BUFFER);
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task_scheduler->WaitForTask(create_gpu_buffer_task_id);
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}
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uint32_t HydraLightSystem::GetLightCount()
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{
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return m_lights.size();
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}
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void HydraLightSystem::InitialiseComponent(HydraID entity_id)
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{
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HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
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uint32_t light_count = light_man->GetLightCount();
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HydraECS *ecs = GetEngine()->ECS();
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HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(entity_id);
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HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
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m_lights.push_back(light_comp);
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}
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void HydraLightSystem::UpdateSystem(float delta_t_seconds)
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{
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_WriteToGPU();
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}
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void HydraLightSystem::_WriteToGPU()
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{
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void *buffer = static_cast<void *>(m_lights.data());
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HydraTaskScheduler *task_scheduler = GetEngine()->TaskScheduler();
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HydraID update_buffer_task_id = task_scheduler->CreateTask<HydraUpdatePartialGPUBufferTask>(HydraThreadAffinity::Render);
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HydraUpdatePartialGPUBufferTask *task = static_cast<HydraUpdatePartialGPUBufferTask *>(task_scheduler->GetTask(update_buffer_task_id));
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task->Intialise(m_light_buffer_id, 0, sizeof(HydraLightComponent) * m_lights.size(), buffer);
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task_scheduler->WaitForTask(update_buffer_task_id);
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} |