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HydraV3/HydraEngine/source/ecs/systems/HydraLightSystem.h
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2026-07-17 15:30:29 +01:00

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689 B
C++

#ifndef HYDRALIGHTSYSTEM
#define HYDRALIGHTSYSTEM
#include "../../engine/HydraObject.h"
#include "../HydraSystem.h"
#include "../components/HydraLightComponent.h"
#include <GLMIncludes.h>
#include <queue>
#include <vector>
class HydraLightSystem : public HydraSystem
{
public:
void Initialise() override;
uint32_t GetLightCount();
protected:
void InitialiseComponent(HydraID entity_id) override;
virtual void UpdateSystem(float delta_t_seconds);
private:
void _WriteToGPU();
HydraID m_light_buffer_id = INVALID_HYDRA_ID;
std::vector<HydraLightComponent> m_lights;
};
#endif /* HYDRALIGHTSYSTEM */