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HydraV3/HydraEngine/source/pipeline/HydraFrameBuffer.hpp
T
2026-07-17 15:30:29 +01:00

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C++

#ifndef HYDRAFRAMEBUFFER
#define HYDRAFRAMEBUFFER
#include "../engine/HydraObject.h"
#include "../buffer/HydraTexureBuffer.h"
#include <vector>
struct HydraFrameBuffer
{
std::vector<HydraID> colour_attachements;
HydraID depth_attachment;
};
#endif /* HYDRAFRAMEBUFFER */