2026-08-04 18:32:37 +01:00
|
|
|
#ifndef HYDRADIRECTIONALSHADOWSOURCESYSTEM
|
|
|
|
|
#define HYDRADIRECTIONALSHADOWSOURCESYSTEM
|
2026-07-25 16:40:34 +01:00
|
|
|
#include "../../engine/HydraObject.h"
|
|
|
|
|
#include "../HydraSystem.h"
|
2026-08-04 18:32:37 +01:00
|
|
|
#include "../components/HydraDirectionalShadowSourceComponent.h"
|
2026-07-25 16:40:34 +01:00
|
|
|
#include <GLMIncludes.h>
|
|
|
|
|
#include <queue>
|
2026-08-03 22:34:52 +01:00
|
|
|
#include <vector>
|
|
|
|
|
#include <mutex>
|
2026-07-25 16:40:34 +01:00
|
|
|
|
2026-08-04 18:32:37 +01:00
|
|
|
class HydraDirectionalShadowSourceSystem : public HydraSystem
|
2026-07-25 16:40:34 +01:00
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
virtual void Initialise() override;
|
|
|
|
|
protected:
|
2026-07-28 00:26:04 +01:00
|
|
|
void InitialiseComponent(HydraID entity_id) override;
|
|
|
|
|
void UpdateSystem(float delta_t_seconds) override;
|
|
|
|
|
private:
|
|
|
|
|
void _UpdateDirectionalLight(HydraID entity_id);
|
|
|
|
|
void _InitialiseDirectionalLight(HydraID entity_id);
|
2026-08-03 22:34:52 +01:00
|
|
|
void _WriteToGPU();
|
|
|
|
|
HydraID m_shadow_buffer_id = INVALID_HYDRA_ID;
|
|
|
|
|
std::queue<HydraID> m_available_shadows;
|
2026-08-04 18:32:37 +01:00
|
|
|
std::vector<HydraDirectionalShadowSourceComponent> m_shadows;
|
2026-08-03 22:34:52 +01:00
|
|
|
std::mutex m_mutex;
|
2026-07-28 00:26:04 +01:00
|
|
|
|
2026-07-25 16:40:34 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif /* HYDRASHADOWCASTERSYSTEM */
|