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HydraV3/HydraEngine/source/ShaderFiles/shadow_shader.frag
T

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2026-07-28 00:26:04 +01:00
//*PIXEL*
#version 450
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_nonuniform_qualifier : enable
const uint DIRECTIONAL_LIGHT = 1;
const uint POINT_LIGHT = 2;
const uint SPOT_LIGHT = 3;
void main()
{
//gl_FragDepth = gl_FragCoord.z;
}