Files
HydraV3/HydraEngine/source/ShaderFiles/shadow_shader.frag
T

18 lines
266 B
GLSL

//*PIXEL*
#version 450
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_nonuniform_qualifier : enable
const uint DIRECTIONAL_LIGHT = 1;
const uint POINT_LIGHT = 2;
const uint SPOT_LIGHT = 3;
void main()
{
//gl_FragDepth = gl_FragCoord.z;
}