42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#ifndef HYDRAINITIALISEGUITASK
|
|||
|
|
#define HYDRAINITIALISEGUITASK
|
||
|
|
#include "../HydraTask.h"
|
||
|
|
#include "../../engine/HydraEngine.h"
|
||
|
|
#include "../../renderer/HydraRenderer.h"
|
||
|
|
#include "../../windowmanager/HydraWindowManager.h"
|
||
|
|
#include "../../GlewIncludes.h"
|
||
|
|
#include <GLMIncludes.h>
|
||
|
|
#include <imgui.h>
|
||
|
|
#include <imgui_impl_glfw.h>
|
||
|
|
#include <imgui_impl_opengl3.h>
|
||
|
|
|
||
|
|
class HydraInitialiseGUITask : public HydraTask
|
||
|
|
{
|
||
|
|
private:
|
||
|
|
|
||
|
|
|
||
|
|
protected:
|
||
|
|
public:
|
||
|
|
void Process() override
|
||
|
|
{
|
||
|
|
// Setup Dear ImGui context
|
||
|
|
IMGUI_CHECKVERSION();
|
||
|
|
ImGui::CreateContext();
|
||
|
|
ImGuiIO& io = ImGui::GetIO();
|
||
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||
|
|
//io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // IF using Docking Branch
|
||
|
|
|
||
|
|
// Setup Platform/Renderer backends
|
||
|
|
|
||
|
|
ImGui_ImplGlfw_InitForOpenGL(GetEngine()->WindowManager()->GetWindow(), true); // Second param install_callback=true will install GLFW callbacks and chain to existing ones.
|
||
|
|
ImGui_ImplOpenGL3_Init();
|
||
|
|
}
|
||
|
|
void Initialise()
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
#endif /* HYDRAINITIALISEGUITASK */
|